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SteelPunk

Play an Elite Steam Soldier on a mission to track his predecessor ! 

Beat up the ennemies on your way in a first person game and explore a steampunk city. 

About The Game :

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5-6 weeks 

7 Students

School Project

Unreal Engine

BluePrint / C++

SteamPunk

First Person Beat Them up

 

GamePlay Mechanics

In this project, the task of doing (almost) all the Movements/Combat Mechanics was given to me. 

Here is a quick look on everything I've done for this project : 

PompeGif.gif

ShotGun : 

One of the principal mechanics of the game is to use the shotgun as a movement mechanic;

It can be aimed downward for a full jump Boost

or SideWays as a Second Dash

 - The distance between the bullets and the hit location defines the power of your recoil. 

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Dash : 

 - Dash in every Direction 

Dash is a fun and simple mechanic but not a straightforward one; 

The direction inputed has a priority over the direction looked at. 

 

ComboGif.gif

Combo : 

The main Mechanic of the game is this combo system which goals is simple : Each time you click on the Left or Right click you're punching with your Left or Right Arm. As "each combo has a maximum lenght of 3 and a minimum of 2" You have a Sum of 13 combos.

For every punch you get a base damage + a random number (1 or 2).

 

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