
SteelPunk
Play an Elite Steam Soldier on a mission to track his predecessor !
Beat up the ennemies on your way in a first person game and explore a steampunk city.
About The Game :
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5-6 weeks
7 Students
School Project
Unreal Engine
BluePrint / C++
SteamPunk
First Person Beat Them up
GamePlay Mechanics
In this project, the task of doing (almost) all the Movements/Combat Mechanics was given to me.
Here is a quick look on everything I've done for this project :

ShotGun :
One of the principal mechanics of the game is to use the shotgun as a movement mechanic;
It can be aimed downward for a full jump Boost
or SideWays as a Second Dash
- The distance between the bullets and the hit location defines the power of your recoil.

Dash :
- Dash in every Direction
Dash is a fun and simple mechanic but not a straightforward one;
The direction inputed has a priority over the direction looked at.

Combo :
The main Mechanic of the game is this combo system which goals is simple : Each time you click on the Left or Right click you're punching with your Left or Right Arm. As "each combo has a maximum lenght of 3 and a minimum of 2" You have a Sum of 13 combos.
For every punch you get a base damage + a random number (1 or 2).