
Peace Was Never an Option
DON'T LET THEM IN YOUR LAKE !
In Peace Was Never An Option, you can become a goose named Vincent. This goose, as angry as ever, tries its best to defend its territory, while a hord of humans attacks it.
The goose gets to fight with multiple weapons and to upgrade them to kill as many humans as possible.
About The Game :
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3 Days
7 Students
Jam Project (Ludum 51)
Unity
C#
Theme : "Every 10 seconds"
Third Person Beat Them all Survivor
GamePlay Mechanics
In this project, the task of doing all the Combats Mechanics was given to me.
Here is a quick look on everythings I've done for this project :

ShotGun :
A full Straightforward shotgun;
It has been made with a lot of element just for the designers to tweak it perfectly

Dash :
Dash is a fun, simple mechanic and a straightforward one;
The direction inputed has a priority over the direction looked at.

SkillTree :
This SkillTree is a the last implementation in the game.
By the end, we thought the game was lacking of something but couldn't find out what it was. We came up with a Skilltree made in less than 3 hours but I'm happy we made it in time because it really enhances the game.
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